[][src]Enum ncollide3d::shape::TrianglePointLocation

pub enum TrianglePointLocation<N: RealField> {
    OnEdge(usize[N; 2]),
    OnFace(usize[N; 3]),

Description of the location of a point on a triangle.



The point lies on a vertex.

OnEdge(usize[N; 2])

The point lies on an edge.

The 0-st edge is the segment AB. The 1-st edge is the segment BC. The 2-nd edge is the segment AC.

OnFace(usize[N; 3])

The point lies on the triangle interior.

The integer indicates on which side of the face the point is. 0 indicates the point is on the half-space toward the CW normal of the triangle. 1 indicates the point is on the other half-space. This is always set to 0 in 2D.


The point lies on the triangle interior (for "solid" point queries).


impl<N: RealField> TrianglePointLocation<N>[src]

pub fn barycentric_coordinates(&self) -> Option<[N; 3]>[src]

The barycentric coordinates corresponding to this point location.

Returns None if the location is TrianglePointLocation::OnSolid.

pub fn is_on_face(&self) -> bool[src]

Returns true if the point is located on the relative interior of the triangle.

Trait Implementations

impl<N: Clone + RealField> Clone for TrianglePointLocation<N>[src]

impl<N: Copy + RealField> Copy for TrianglePointLocation<N>[src]

impl<N: Debug + RealField> Debug for TrianglePointLocation<N>[src]

Auto Trait Implementations

impl<N> RefUnwindSafe for TrianglePointLocation<N> where
    N: RefUnwindSafe

impl<N> Send for TrianglePointLocation<N>

impl<N> Sync for TrianglePointLocation<N>

impl<N> Unpin for TrianglePointLocation<N> where
    N: Unpin

impl<N> UnwindSafe for TrianglePointLocation<N> where
    N: UnwindSafe

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized

impl<T> Borrow<T> for T where
    T: ?Sized

impl<T> BorrowMut<T> for T where
    T: ?Sized

impl<T> Downcast for T where
    T: Any

impl<T> DowncastSync for T where
    T: Send + Sync + Any

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 

impl<T> Same<T> for T

type Output = T

Should always be Self

impl<T> Slottable for T where
    T: Copy

impl<SS, SP> SupersetOf<SS> for SP where
    SS: SubsetOf<SP>, 

impl<T> ToOwned for T where
    T: Clone

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<V, T> VZip<V> for T where
    V: MultiLane<T>,